Point de Genie
Maze banner: the game's pattern in neon on a dark background. Race through the labyrinth

Maze

Find the exit of a maze drawn at random every game. There is always a path, and only one.

Mode
Size
Steps 0 Ideal 0 Best

Daily challenge

One puzzle a day, the same for everyone

The day's maze, 11 × 11, is generated from the date: the same labyrinth for everyone. Like any perfect maze, it has exactly one solution, and its shortest path is computed in advance.

  • The same maze for everyone, until midnight in your device's local time.
  • Restart as many times as you like: only your first win of the day is recorded.
  • The shared result is your step count, never the route of the solution.
  • Completing a challenge — any of the four — extends your streak by one day.

The Free play / Daily challenge toggle sits at the very top of the board. The challenge never touches your free-play best scores, and free play stays unlimited.

Quick start

Five steps to your first win

  1. Spot the star.That's the exit, in the corner opposite your starting point.
  2. Move the glowing dot.Arrow keys, WASD or ZQSD keys, or the pad below the grid.
  3. Follow the corridors.A wall blocks you: the game tells you so rather than leaving you to guess.
  4. Count your steps.The HUD shows the ideal count, computed from the shortest path.
  5. Reach the exit.Is there an unexplored corridor left? There is only one path, so backtrack.
The rule in one picture

What you need to understand

start exit
Controls

One input for every way to play

Tips

Five things you won't guess on your own

  • A perfect maze has no loops: if a corridor splits, only one of the two branches leads to the exit without a detour.
  • The ideal count is the shortest path, computed with a breadth-first search. Matching it means you didn't take a single extra step.
  • The right-hand rule — always keep the wall on your right — will always get you out of a perfect maze, but rarely by the shortest path.
  • The grid doesn't rely on color: the start is a tinted corridor, the exit carries a star, and you are a glowing disc.
  • On the 14 × 14 grid, the shortest path often runs past forty steps. Take the time to read the corridors before you charge ahead.
Frequently Asked Questions

Maze, in detail

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