Race through the labyrinth
Maze
Find the exit of a maze drawn at random every game. There is always a path, and only one.
One puzzle a day, the same for everyone
The day's maze, 11 × 11, is generated from the date: the same labyrinth for everyone. Like any perfect maze, it has exactly one solution, and its shortest path is computed in advance.
- The same maze for everyone, until midnight in your device's local time.
- Restart as many times as you like: only your first win of the day is recorded.
- The shared result is your step count, never the route of the solution.
- Completing a challenge — any of the four — extends your streak by one day.
The Free play / Daily challenge toggle sits at the very top of the board. The challenge never touches your free-play best scores, and free play stays unlimited.
Five steps to your first win
- Spot the star.That's the exit, in the corner opposite your starting point.
- Move the glowing dot.Arrow keys, WASD or ZQSD keys, or the pad below the grid.
- Follow the corridors.A wall blocks you: the game tells you so rather than leaving you to guess.
- Count your steps.The HUD shows the ideal count, computed from the shortest path.
- Reach the exit.Is there an unexplored corridor left? There is only one path, so backtrack.
What you need to understand
One input for every way to play
Mouse and trackpad
The four arrows on the pad below the grid move the dot. The “New maze” button draws another one.
Touchscreen
The direction pad is sized for a thumb; the grid itself doesn't expect any swiping.
Keyboard
Arrow keys, or W A S D, or Z Q S D. Put focus on the grid first with Tab. Every move is announced.
Five things you won't guess on your own
- A perfect maze has no loops: if a corridor splits, only one of the two branches leads to the exit without a detour.
- The ideal count is the shortest path, computed with a breadth-first search. Matching it means you didn't take a single extra step.
- The right-hand rule — always keep the wall on your right — will always get you out of a perfect maze, but rarely by the shortest path.
- The grid doesn't rely on color: the start is a tinted corridor, the exit carries a star, and you are a glowing disc.
- On the 14 × 14 grid, the shortest path often runs past forty steps. Take the time to read the corridors before you charge ahead.
Maze, in detail
Always, and only one. Every maze is a “spanning tree” of the grid: a network of corridors that connects every cell without ever forming a loop. Between any two cells, there is therefore exactly one path.
With a breadth-first search from the start to the exit. Since the path is unique, that search gives its exact length: that is the ideal step count shown.
8 × 8, 10 × 10 and 14 × 14 in free play. The daily challenge is always 11 × 11.
It is your lowest step count, saved separately for each size, and only if you have turned on the “preferences” category.
Yes, freely, and those steps count. There is no “losing”: you don't lose a maze, you finish it.
The four arrow keys, the W A S D keys and the Z Q S D keys. Put focus on the grid first with Tab; the pad below the grid stays available for the mouse.
The day's 11 × 11 maze is generated from the date: everyone gets the same one. Restarting costs nothing; only your first win of the day is saved, and the shared result is your step count, not the solution.
No. The maze is a genre, not a brand. Our grids are generated by our own code, and the generator runs in our test suite.
Keep exploring the site
All four games play right on the page, with no account and no download.