Reconnect the network
Pipes
Turn each pipe to power the whole grid from the source. The minimum number of rotations is computed in advance.
One puzzle a day, the same for everyone
The day's grid, 7 × 7, is built from the date: it starts from a solved network that is then scrambled, so it is always solvable, and its minimum number of rotations is known.
- The same grid for everyone, until midnight in your device's local time.
- The ideal shown is the true minimum number of rotations, not an estimate.
- The shared result is your number of rotations, never the solved layout.
- Completing a challenge — any of the four — extends your streak by one day.
The Free play / Daily challenge toggle sits at the very top of the board. The challenge never touches your free-play best scores, and free play stays unlimited.
Five steps to your first win
- Spot the source.It's the magenta node at the top left. Everything must connect to it.
- Click a pipe to turn it.Each click rotates it a quarter turn.
- Follow the light.A pipe connected to the source lights up in cyan. Extend the network link by link.
- Leave no end hanging.A pipe pointing at a wall or a closed neighbor isn't solved.
- Aim for the minimum.The ideal shown is the minimum number of rotations. Matching it is the real challenge.
What you need to understand
One input for every way to play
Mouse and trackpad
A click on a pipe rotates it a quarter turn. The rotation counter goes up with every click.
Touchscreen
Every pipe stays at least 40 pixels on a side on a phone, including on the 8 × 8 grid.
Keyboard
The arrow keys move focus from pipe to pipe; Enter or the space bar rotates it. Each pipe announces its connections and whether it is powered.
Five things you won't guess on your own
- Start from the source, in magenta: it is the only guaranteed starting point for the light.
- A pipe with a single opening is a line end: it has only two useful orientations, the ones that point toward a neighbor.
- The network to rebuild is a tree: it connects every cell without ever forming a loop. No pipe should point into the void.
- The ideal shown is exact: it is the sum, pipe by pipe, of the fewest quarter turns needed to get back to the correct orientation.
- Turning a pipe that is already correctly placed costs four rotations to return to the same state. Look at the light before you click.
Pipes, in detail
Yes. We start from an already connected network — a tree that links every cell — then rotate each pipe at random. Since rotation is reversible, the way back always exists.
A pipe is powered when it is connected, link by link, to the magenta source, and each of its connections meets its neighbor's. It then lights up in cyan. The goal is for the whole grid to light up.
It is the sum, pipe by pipe, of the fewest quarter turns needed to return each one to its correct orientation. That is the true minimum number of rotations.
In the solution, no: no pipe points outside the grid or toward a closed neighbor. As long as one end is left hanging in the void, the grid isn't solved.
5 × 5, 6 × 6 and 8 × 8 in free play. The daily challenge is 7 × 7.
It is your lowest number of rotations to power everything, saved per size.
The day's 7 × 7 grid is built from the date, starting from a solved network that is then scrambled: it is the same for everyone and always solvable. The shared result is your number of rotations.
No. Here the pipes don't flow against the clock: you turn them to rebuild a network, as in the “Net” genre of games. Pipe Mania is a registered trademark of Empire Interactive and its successors, with whom we have no affiliation.
Keep exploring the site
All four games play right on the page, with no account and no download.